Megaman X8 Pc Save Games S

Complete the game and load your cleared saved file. Minecraft jurassic park map 1.5 2. Whichever navigator was used most to complete the levels will be unlocked (Alia, Palette or Layer). Alia is similar to X with an X-buster, but cannot use armour pieces, Palette is similar to Axl, but has no DNA-copy abilities and Layer is similar to Zero with a Z-saber. MegaMan X8 Game is an action, fighting video game Developed by Capcom, Capcom Production Studio 1, and Published by Capcom, Taito. MegaMan X8 pc Game is released on December 7, 2004.



Print This Page

  • Alia, Layer, and Palette

Along with unlocking X's, Zero's, Axl's secret armor, the Navigators -- Alia, Layer, Palette -- can be unlocked as playable characters. If you completed the game on Normal or Hard and load the clear game file, the weapon for Navigator you used the most in your previous round becomes available in the R&D Lab. To unlock the other two Navigators' weapon, clear any four stages (can be done with previously cleared stages) with the Navigator you are trying to unlock. Alia, Layer, and Palette play as female counterparts of X, Zero, and Axl respectively, although Alia cannot use X's armor parts and Palette cannot transform into enemies. NOTE: Dispatching any of the Navigators will forbid you from having them help you in the stage.
UnlockableHow to unlock
  • Alia Buster
  • Use Alia as your Navigator often and clear the game, or clear any four stages with her in New Game+.
  • Layer Rapier
  • Use Layer as your Navigator often and clear the game, or clear any four stages with her in New Game+.
  • Palette Bullet
  • Use Palette often and clear the game, or clear any four stages with her in New Game+.
  • Alternate ending sequence

The character that kills Lumine (Axl, X, or Zero) will determine which ending sequence appears.
  • Avalanche Yeti stage: Rare Metal and armor piece

After you defeat the mini-Boss the second time (use Axl and Zero with Palette as navigator), Palette tells you that there is an ice path on the top pf the ledge. Go up there with Zero, then use Axl to hover over to the left to get the Rare Metal. Go back to that stage with X and Zero. After defeating the mini-Boss the second time go back up the ledge (before going to Avalanche Yeti) with Zero. Melt the ice with either weapon obtained from Optic Sunflower, then switch to X to get the Helmet H armor piece.
  • Axl's White Armor

Successfully complete the game with all of Axl's metals and use Axl to defeat the final Boss with a double attack.
  • Bamboo Pandemonium stage: Buster Part capsule

Note: Do not lose Ride Armor. Have X and Zero, and Palette as navigator. With the Ride Armor, get to the area after destroying all the enemy Ride Armor. Palette will say there is something old nearby that can be useful. First, take the Ride Armor up the elevator to the enemy Ride Armor. Then, jump to the left and press Circle with Zero in Ride Armor. When you get to the spikes, quickly double jump to the ledge avoiding them. Switch to X to get the part.
  • Bamboo Pandemonium stage: Leg Part I for X

To get this, Ride Armor and Zero are suggested. After you get past the trap room (where you fight all the Ride Armors), kill everything here. As Zero, take the Ride Armor up on the elevator, hover over, air dash, then finally jump out and do a double jump. If done correctly, you can switch to X and get the part.
  • Bamboo Pandemonium stage: Rare Metals

First, copy the roller guy with Axl. After you get past the elevator with the armor opponent, there are two elevators. Keep on the left elevator for two seconds then jump off. Get out of your Ride Armor and at the bottom there is a small hole. Use the ability from the roller guy and go through the hole to get a Rare Metal. Then, keep the Ride Armor and have a Prickle Barrier . Go through the spike floor and the elevator will move. You can now get another Rare Metal.
  • Bonus characters

Successfully complete the game and load your cleared saved file. The navigator used most to complete the levels will be unlocked (Alia, Layer, or Palette). Alia is similar to X with an X-buster, but cannot use armor pieces. Layer is similar to Zero with a Z-saber. Palette is similar to Axl, but has no DNA-copy abilities.
  • Burn Rooster stage: Rare Metal

Have Axl and anyone else and Layer as navigator. Get to the area where you see a flying guard. Layer will say that he is copyable. Get the Copy chip from him and go back to the place where the two bats were hanging. Activate the guards copy DNA. You will see a small hole in the area with spikes around it. Fly into the hole to get a Rare Metal.
Have Zero and someone else with Palette as navigator. When you get the T breaker and the weapon from Gravity Antonion, return to this stage. Get to the part where Palette says you can break the floor in this area. Get out the T Breaker and use Gravity Antonion's move on the floor. It will break, and you will fall down to the Rare Metal.
  • Defeating Bosses

Just have both character's life at full and perhaps a Life Tank. You can kill every Boss with only the Buster and Saber.
  • Earthrock Trilobite stage: Armor capsule

To get past the canisters and get to the Armor Pod, you need the weapon acquired from Burn Rooster. Just shoot and get the armor.
  • Easy combo multiplier

You must have the D-Glaive Weapon for Zero, the Rasensetsu (the weapon obtained from Dark Mantis). Enter a level with Zero and look for a the enemy that shoots three rockets at you at the same time. Equip the D-Glaive and stand far enough from the enemy to where you will not kill him, but will still be able to get him to shoot rockets at you. Then, perform the spin attack obtained from Dark Mantis in mid air. After awhile you will rack up a large number of combo attacks.
  • Easy Metals

This trick requires a Life Tank, but it does not have to be full. Spend all your Metals until you have less than 50. After that, buy the Life Charge Chip. Normally you cannot buy it if you do not have more than 50 Metals. If it works, you will see the Metal counter get crazy. You can now buy anything at the R&D Lab. If you take any Metal on a stage, the metal counter will drop to the top (9999999).
  • Gravity Antonion stage: Head capsule to X's Neutral armor

Go to the Gravity Antonion stage. Use Palette as Navigator (Axl and X recommended). When you reach the room with two teleporters, switch the room twice and hover over the spiked area to the right. Land in the middle break and enter the teleporter.
  • Gravity Antonion stage: Zero's Rare Metal

Zero's Rare Metal is found in the Gravity Antonion stage. Use Axl and Zero, with Layer as Navi. Copy the DNA of the characterswho walk and dash on spikes. It is in the room after the Skipe Block mini Boss, not right after. It is about the third room after, in the far lower left corner.
  • Noah's Park stage: Buster capsule to X's Neutral Armor

After you complete the Noah's Park stage, return there. The door is now open at the place where you jumped up to continue.
  • Noah's Park stage: Rare Metal

When you have the Icarus Armor, go to Noah's Park stage again with Pallete as navigator. When you get to the room where she says 'Find a way to break those rocks above you', jump up and hit the rocks with the Icarus Armor. Up there is a Rare Metal.
Have Zero and somebody else, and Alia as navigator. At the first waterfall she will say there is a ledge that you can jump up to. That is where the Rare Metal is located.
  • Optic Sunflower stage: Fight Cutman

Start the game with a Mega Man X: Command Mission saved game file on your memory card. Immediately before you fight Sunflower, you navigator will say something about a signal marked 'CM'. A portal will open, and you can fight Cutman. He can be killed with a charged Buster Shot.
  • Optic Sunflower Stage: Finish Practice Rooms Easily

The following is a list of how to complete each room easily. You must have X (with either the Ultimate or the Neutral Armor; and the Giga Attack or the Nova Strike) and Zero for this level. The following items are also necessary to do this easily: The D-Glaive (For Zero), The Rasensetsu (the weapon obtained from Dark Mantis, it looks like you are performing a ultra fast spin in mid-air) for Zero, Shadow Runner from Dark Mantis for X, and the Giga Attack or Nova Strike. Note: It is easier to finish this stage if you have the Ultimate Armor.
First room: Ocean: Must defeat more than ninety enemies. Use Zero with D-Glaive equipped. When the enemies start appearing, use the Resensetsu. If done quick enough, you should have defeated ninety enemies.
Second room: Falling in Mid-Air: Must defeat enemy within ten seconds. Use X with Nova Strike/Giga Attack equipped. When you see the enemy he will pause for a moment in mid-air, just short of where you need him to be. Just at that moment, perform the Nova Strike or the Giga Attack.
Third room: Multiple Platforms: Defeat an enemy within ten seconds. Use X with Nova Strike or Giga Attack equipped. Most of the time the enemy will be behind and above you. You must turn around quickly and jump. then perform the Nova Strike or Giga Attack.
Fourth room: Rotating Gears: Must be completed within ten seconds. Have either X or Zero. You will notice two enemies jumping near you from either side. Wait for one of the enemies to get close to you. Then, perform the Buddy Attack. If done correctly you will defeat both at them at the same time.
Fifth room: Big Head Man: Must be completed within ten seconds. Use X with Shadow Runner equipped. Start jumping and shooting repeatedly at the enemy with Shadow Runner. He will get smaller, but become faster as he shrinks. You just need to keep up on him.
Sixth room: Conveyor Belt: Must be completed within ten seconds. Use X with Nova Strike or Giga Attack equipped. Face him and just use the Nova Strike or the Giga Attack.
Seventh Room: Two Guards: Must be completed within ten seconds. Use X with Nova Strike pr Giga Attack equipped. One of these guards will jump just before you attack him. Back up against the wall and turn around quickly, then jump and perform the Nova Strike or the Giga attack. Timing is crucial.
Eighth room: Spinning Dragon: There is no time limit. Either use X equipped with Nova Strike or Giga Attack; or Zero equipped with D-Glaive. When you encounter Spinning Dragon, use the D-Glaive with the Buzz Saw Attack.
Note: Vile may appear at one of the end levels. If he does, you may have to restart and try again. He also may show up in the eighth room. If so, you will not have to worry about a time limit; just be careful you do not fall off the train.
  • Pitch Black stage: Light Generator and Rare Metal

Have Axl and X, and Pallete as your navigator. When you get into the room where Palette says there is a generator, have Axl go into a spotlight and copy a guard. When you get to the ledge where you jump down, do not do so yet. Instead, jump on the other ledge and copy the guard on the ledge. Jump up to the room and you will find a sleeping guard. Do the salute and he will open the door for you. Use the Plasma Gun or Thunder Dancer on the generator to activate it. Also in that same room, use a Charged Crystal Wall to bring up a Rare Metal.
  • Pitch Black stage: Rare Metal

After you start the generator, continue with the stage. Wait until you get to the end of this room. Do not go through the door yet. Because the lights are now on, you will see two platforms above you. Note: The second one may be difficult to see. Use somebody that can jump high to reach the Rare Metal on the second platform.
MegamanAfter turning on the generator with Thunder Dancer or the Plasma Gun, walk out of the room you are in. Instead of falling to the lower level, double back where you came from. Notice that there are ledges to jump on top of. Use Zero to keep jumping the ledges to get to the Rare Metal.
Once you have Gigabolt Man o' war's Weapon and the Metal Generator you can buy at the lab for 5,000 Metal, bring Axl and anyone else, with anyone as the navigator. Have Axl copy a guard in the level and reach the generator. Once you are there, you can keep walking into the generator without stopping. With the metal generator you will gain 24 Metal every three seconds.
  • Recommended Boss order

The following is the recommended order of Boss to take on based on weapon weaknesses. Note: Vile is weak against Yeti's ice weapon.
Bamboo Pandemonium
Earthrock Trilobite
Gigavolt Man O War
Avalanche YetiDownload megaman x collection pc
Burn Rooster
Optic Sunflower
Dark Mantis
Gravity Antonion
Use the following Boss order, with the corresponding weapon weakness.
Optic Sunflower (Green Spinner)
Dark Mantis (Shining Ray)
Avalanche Yeti (Shadow Runner)
Burn Rooster (Drift Diamond)
Gravity Antonion (Melt Creeper)
Earthrock Trilobyte (Squeeze Ball)
Gigabolt Man-O-War (Crystal Wall)
Bamboo Pandamonium (Thunder Dancer)
Vile (Drift Diamond)
Copy Sigma (Shadow Runner)
Sigma (X-Buster)
Lumine (X-Buster)
Lumine, Angel form (X-Buster)
Use the following Boss order. Each Boss' weakness is the weapon acquired from the Boss listed above it. Though Earthrock Trilobite's helmet is destroyed by the gravity weapon and it does more damage, attacking with guard breaking moves (full charge, third swing, eighth shot) will only knock the helmet off and he will be vulnerable while he tries to return to it.
Earthrock Trilobite (weak against Guard Breaks or Gravity Weapon; harder as he is not distracted)
Gigavolt Man-O-War (weak against Avalanche Yeti)
Burn Roster
Bamboo Pandamoniam
Optic Sunflower
Dark Mantis
Gravity Antionim
  • X's Ultimate Armor

Successfully complete the game with all of X's metals and all eight armor pieces.
  • Zero's Black Armor

Successfully complete the game with all of Zero's metals.
  • Zero's Sigma-Blade

Successfully complete the game and load your cleared saved file. You can buy Zero's Sigma-Blade at the R&D Lab.
  • Get exclusive Mega Man X8 trainers and cheats at Cheat Happens

Get exclusive Mega Man X8 trainers and cheats at Cheat Happens.


KNOW SOMETHING WE DON'T?

You can submit new cheats for this game and help our users gain an edge.


Mega Man X8
Developer(s)Capcom Production Studio 1
Publisher(s)Capcom
Director(s)Eiro Shirahama
Designer(s)Hiroyuki Yamato
Artist(s)Tatsuya Yoshikawa
Writer(s)Makoto Ikehara
Kohsuke Nasu
Composer(s)Yuko Komiyama
Naoto Tanaka
Shinya Okada
SeriesMega Man X
Platform(s)PlayStation 2, Microsoft Windows, PlayStation Network, Xbox One, PlayStation 4, Nintendo Switch
ReleasePlayStation 2
  • NA: December 7, 2004[2]
  • EU: February 11, 2005[1]
  • JP: March 10, 2005[3]
Microsoft Windows
  • JP: March 10, 2005[3]
  • KOR: April 14, 2005
  • EU: September 21, 2005[4]PlayStation Network
Genre(s)Action-adventure, platform, run and gun
Mode(s)Single-player

Mega Man X8, known as Rockman X8 (ロックマンX8) in Japan, is a video game developed by Capcom for the Sony PlayStation 2console. It is the eighth and, to date, final game in the Mega Man X series (excluding spin-offs and remakes). It was first released in North America on December 7, 2004. The PS2 version, as well as a Microsoft Windows iteration, were released in Japan and Europe the following year. On December 16, 2015 it was released on PlayStation Network in Japan. It was re-released for Windows via Steam, PlayStation 4, Xbox One, and Nintendo Switch on July 24, 2018 worldwide and July 26, 2018 in Japan as a part of Mega Man X Legacy Collection 2 (Rockman X Anniversary Collection 2 in Japan).[6][7]

Megaman X8 Pc Save Games Stored

The plot of Mega Man X8 focuses on the abduction of a next-generation 'Reploid', Lumine from the construction site of a space elevator, and the subsequent pursuit of his captors. During the course of game play the motivations of these captors comes into focus, and it is up to the heroes, led by X, to stop them. The gameplay of Mega Man X8 is similar to the other games in the series, in which the player must complete a series of stages. Defeating their bosses will earn that player character its special weapon which differs between each character.

Although Mega Man X8 uses 3D graphics like Mega Man X7, the development team chose not to opt for 3D gameplay, instead opting for 2.5D gameplay. The game was met with a mixed to average reception.

Free camtasia studio 8 download. Camtasia 2018 comes with a collection of brand new video assets, including customizable intros, outros, and lower thirds. Or get full access to over 500,000 royalty-free stock assets with a. Camtasia studio 8 free download - SofTutor Camtasia Studio and Snagit, Studio 8, Norton Studio for Windows 8, and many more programs. Camtasia Studio 8 free. download full Version For Windows [32-64] Bit. Camtasia Studio 8 free. download full Version for PC/MAC/Windows 7 / 8 / 8.1 / 10 / Vista /Xp /2000.It is full offline installer standalone setup of Camtasia Studio 8 Free Download for.

Megaman Computer Games

Plot[edit]

In late 21XX, the Maverick Wars continue with no end in sight. To escape the carnage, humans have begun migrating to the Moon as part of an initiative known as the 'Jakob Project', which involves an orbital elevator built in the Galapagos Islands. One night while X is out on patrol, one of the elevators breaks off and comes crashing down to Earth. As X approaches the elevator, the doors open, revealing an entire army of Sigmas. Suddenly, a purple-haired Reploid arrives and introduces himself as Lumine, the director of the Jakob Project. He reveals the 'Sigma army' isn't what it appears to be; instead, they are new generation Reploids created as part of the project who are immune from viruses and able to use DNA copy data to change their shapes and appearances to assist with space development.

Everything seems to be running smoothly until Vile, who was last seen in Mega Man X3, returns and kidnaps Lumine, causing Maverick uprisings all over the world. While battling the Mavericks, the Hunters pick up hints that Sigma has returned and teasing a concept called 'the new world'. Eventually, Sigma is tracked to the Moon, where he unveils his ultimate plan: eradicate the 'old generation' and re-populate it with his 'children'. He reveals all of the new generation Reploids contain a copy chip which possesses his DNA, meaning these 'virus-proof' Reploids are essentially copies of Sigma.

When Sigma is defeated, Lumine emerges from the shadows and congratulates the Hunters on finally destroying Sigma once and for all, before admitting he was manipulating Sigma in order to get his DNA and is behind the entire plot. Lumine gloats to the stunned Hunters that in order for evolution to take its course, he and the new generation Reploids must destroy both the humans and 'obsolete' Reploids. After a massive struggle, Lumine is defeated, but he warns them that it is too late to stop what has already begun. As Axl approaches Lumine's body, a tentacle springs from it and breaks the crystal on his helmet, knocking him unconscious.

The ending of the game varies slightly depending on which character defeats Lumine. As the Hunters ride back down the orbital elevator, Zero wonders if he no longer has to fight now that Sigma is dead for good, while X ponders Lumine's words on evolution. Zero tells X not to let his words get to him, as new generation Reploids becoming Sigma could hardly be called evolution. Furthermore, he tells X that even if they are destined to join the scrap heap when that evolution does comes about, they'll still have to fight, not only against the Mavericks, but against their own destinies as well.

A post-credits scene explains that Lumine's death and the news of him becoming Maverick resulted in ceasing production of DNA copy chips. However, due to the increasing need of advanced Reploids for space development, production resumed several years later, despite the objections of many. Meanwhile, as the Hunters continue to descend the orbital elevator, a faint purple light emits from Axl's shattered helmet crystal, suggesting that Lumine's spirit lives on.

Gameplay[edit]

Overall gameplay in Mega Man X8 is mostly similar to previous Mega Man X games and has removed the 3D style from Mega Man X7 in favor of a 2.5D style, although two of the stages, namely 'Central White' and 'Dynasty', are fully 3D, played aboard a vehicle with a close third-person view. After an introductory stage, Mega Man X8 presents the player with a choice of 8 stages, with a Maverick robot serving as the stage boss. After defeating the 8 bosses, a series of fortress stages open up for the player to complete in linear progression until the final boss is defeated. This game also has an option of three difficulty modes, with slight differences between each mode. Normal or hard mode is recommended if players want to observe the ending and fight the 'real' final boss.

The player starts the game with access to three playable characters: X, a shooter able to wear multiple armors that can be mixed and matched which opens up possibilities for customizing x's abilities, Axl, a shooter able to transform into enemies and fire in any direction; and Zero, a sword fighter able to double jump. Additionally, Zero can equip additional weapons that can be purchased as chips at the store such as hammers,fans and additional swords after finding a certain rare metal for it, excluding one of the weapons which is only available for purchase upon completing the game with Zero or entering a code in the title screen of the PlayStation 2 and Mega Man X Legacy Collection 2 versions. Axl's gameplay had been slightly reworked to make him more different from X, such as gaining the ability to acquire new guns after defeating each boss, instead of gaining their weapon and can fire in any direction. X8 introduces new mechanics to the game; the first is Guard Break, which can break enemy defenses when enemies are attacked with certain weapons. The second is Double Attack, where the playable character and the chosen partner character perform a screen-filling attack that causes heavy damage to all enemies on screen. Additionally, X's new armor, the Neutral Armor, can be customized with parts that can either form two new armors the Icarus or Hermes armor, or mixed together for different effects. However, mixed parts of armors are not as effective as complete armors which lack the Giga attack ability, forcing players to choose wisely when building armors.

Fundamentals of biochemical engineering rapidshare files. Two characters can be selected to go to a stage, while a navigator can be assigned to assist the player. Depending on the navigator's qualities, the character will be informed about the stages' hidden paths or boss weaknesses. In every stage, the characters can obtain items that can be used in a shop to buy upgrades. The three navigators can also be unlocked as the playable characters by buying chips after completing the game in the Normal or Hard levels or entering the code in the title screen of the PlayStation 2 version and later Mega Man X Legacy Collection 2 re-release.

Abbyy finereader 11 professional edition serial key. It’s easy to share your spreadsheets via email invitation or a link, as well as to set read-only, comment or edit permissions for each person you share with. With its free, easy accessibility and simple usage, Google Sheets is attractive to all kinds of users.

Much like with X7, this game is also equipped with New Game Plus features, which allow players to start a new game from an old save file upon completion of the previous game. Aside from the aforementioned unlockable features, all chips that were purchased in the store during the previous game are retained. Players also have the option of starting fresh by deleting any of these chips and repurchasing them later.

Development[edit]

Mega Man X8 was developed by Capcom Production Studio 1. The game's direct predecessor, Mega Man X7, was the first entry in the Mega Man X series to feature full 3D graphics, as well as 3D gameplay. However, as stated by Capcom producer and original Mega Man illustrator Keiji Inafune, the development team chose not to pursue 3D gameplay for Mega Man X8 simply because of its graphical style.[3] Inafune himself was not involved in the production of Mega Man X8, although the game's art designers did consult with him before changing the overall style of the characters.[3] The game's main illustrator, Tatsuya Yoshikawa, was responsible for designing the protagonists, the Maverick bosses, and the newer ancillary cast. Yoshikawa took into account what the characters may resemble if they were toys, and even imitated the joints of Revoltech figures.[3]

The musical score for Mega Man X8 Driver usb camera microsoft. was co-composed by Yuko Komiyama, Naoto Tanaka, and Shinya Okada. The 51-song Rockman X8 Original Soundtrack was released in Japan on April 13, 2005 by Suleputer.[8] The Japanese opening theme for PlayStation 2 (also available for PC platform in any regional version, including Europe which had received the North American opening theme in the European PlayStation 2 version) is 'Wild Fang' by Janne Da Arc; the band had previously done television advertisement themes for Mega Man Battle Network and Mega Man Battle Network 2.[9] However, the theme was not included in the soundtrack and was even omitted on the game's localization in English for PS2 platform.

Rockman X8 Original Soundtrack (1:15:56)
No.TitleLength
1.'Theme Of 'RockmanX8'
2.'Noah's Park'
3.'Intrusion Crabz-Y'
4.'VS Maverick'
5.'Troia Bass~Passage'
6.'Troia Bass~Forwarding'
7.'Primrose'
8.'Pitch Black~Sneaking'
9.'Pitch Black~Discovery'
10.'Dynasty'
11.'Inferno~Descending'
12.'Inferno~Going up'
13.'Central White'
14.'Metal Valley~Evade'
15.'Metal Valley~Overheat'
16.'Booster Forest'
17.'Booster Forest~Ride Armor 'CYCLOPS'
18.'VS Boss Demo'
19.'VS 8Boss'
20.'Angry 8Boss'
21.'Jakob'
22.'VS VAVA'
23.'Gateway'
24.'Gateway~Escape'
25.'VS CopySigma'
26.'Sigma Palace'
27.'VS Sigma Demo'
28.'VS Sigma'
29.'VS Lumin~The first form'
30.'VS Lumin Demo'
31.'VS Lumin~The second form'
32.'Paradise Lost'
33.'Intermission'
34.'Dr.Light's Capsule'
35.'Title'
36.'Hunter Base~Going to the front'
37.'Hunter Base~Doubt'
38.'Hunter Base~Wickedness'
39.'Stage Start'
40.'Stage Clear'
41.'Weapon Get!'
42.'Result!'
43.'Menu'
44.'Save&Load'
45.'Option'
46.'Demo~Deepening mystery'
47.'Demo~Sorrow'
48.'Demo~Perplexity'
49.'Demo~Advancement'
50.'Demo~With the Hunter Base'
51.'Ending'

A Windows version of Mega Man X8 was released in Asia, Europe, and as a download from GameStop in North America.[10] This version can run in windowed mode, in addition to full screen, and includes mouse and keyboard features, although it does support using a controller. The Windows version also features several languages and the possibility to toggle between Japanese and English voices, which can be changed from the main menu or after starting a new game. All of the music and cutscene dialogue is encoded in Ogg Vorbis format.

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings69%[11]
Metacritic68/100[12]
Review scores
PublicationScore
EGM6.7 out of 10[13]
Famitsu30 out of 40[14]
G4[15]
Game Informer8.3 out of 10[16]
GameSpot6.3 out of 10[17]
GameSpy[18]
IGN7.3 out of 10 [19]

Mega Man X8 received a generally mixed to average reception. It was generally praised for returning to a more classic style of Mega Man gameplay and removing the criticized gameplay elements of Mega Man X7. IGN praised the game for its mixture of 2D and 3D, and its camera system, saying 'Thankfully the transition from one plane to another is pretty seamless and isn't the bothersome chore that switches in X7 were. It's an easy and totally acceptable gameplay method and one that should have been used in 2003 to begin with.'[19] On the other hand, GameSpot criticized the game for its level design, which often made the game extremely frustrating to play. They also derided the story, remarking that it 'dabbles in a lot of nonsensical anime-style ramblings about things that are of little importance to the actual game.'[17]

According to Famitsu, Mega Man X8 was the tenth best-selling game in Japan during its week of release at 14,927 units.[20] A total of 35,546 units were sold in the region by the end of 2005.[21]

References[edit]

  1. ^Dunham, Jeremy (January 10, 2005). 'Capcom's European Plans'. IGN. Archived from the original on June 29, 2011. Retrieved June 25, 2010.
  2. ^Surette, Tim (January 9, 2007). 'Viewtiful Joe 2, Mega Man X8 double-team PS2'. GameSpot. Retrieved 2010-06-25.
  3. ^ abcdeMega Man X: Official Complete Works. Udon Entertainment. January 6, 2010. pp. 69–77. ISBN978-1-897376-80-5.
  4. ^'Mega Man X8' (in German). Amazon.com. Retrieved 2011-07-29.
  5. ^Carter, Chris (December 16, 2015). 'Mega Man X8 is coming to the PSN soon in Japan'. Destructoid. Archived from the original on March 21, 2016. Retrieved June 27, 2018.
  6. ^'Mega Man X Legacy Collections Ship for PS4, Switch, Xbox One, PC in Japan on July 26'. Archived from the original on 2018-04-13. Retrieved 2018-04-13.
  7. ^Mega Man X Legacy Collection 1 and 2 launch July 24thArchived 2018-04-11 at the Wayback Machine -Capcom Unity
  8. ^Suleputer staff. 'ロックマンX 8 オリジナル・サウンドトラック' [Rockman X8 Original Soundtrack] (in Japanese). Suleputer. Archived from the original on May 24, 2011. Retrieved April 22, 2012.
  9. ^Game Watch staff (January 17, 2005). 'カプコン、PS2/WIN「ロックマンX8」主題歌がJanne Da Arcの「WILD FANG」に決定' [Capcom, PS2/WIN 'Rockman X8', Janne Da Arc's 'Wild Fang' decided as the theme song] (in Japanese). Game Watch. Archived from the original on June 28, 2013. Retrieved April 22, 2012.
  10. ^'Buy Mega Man X8 - PC'. GameStop. Archived from the original on 2009-09-12. Retrieved 2010-06-28.
  11. ^'Mega Man X8 for PlayStation 2'. GameRankings. Archived from the original on 2010-07-06. Retrieved 2010-06-23.
  12. ^'Mega Man X8 Critic Reviews for PlayStation 2'. Metacritic. Archived from the original on 2013-06-05. Retrieved 2013-02-06.
  13. ^'Reviews: Mega Man X8'. Electronic Gaming Monthly. No. 187. January 2005. p. 134.
  14. ^Freund, Josh (March 2, 2005). 'News - Latest Famitsu scores - Meteos gets a 38/40!'. GamesAreFun. Archived from the original on June 12, 2011. Retrieved 2010-06-23.
  15. ^Smith, D.F. (October 30, 2006). 'Mega Man X8 for PlayStation 2 - Reviews'. G4. Archived from the original on December 1, 2017. Retrieved June 23, 2010.
  16. ^'Reviews: Mega Man X8'. Game Informer. No. 141. March 2005. p. 124.
  17. ^ ab'GameSpot review'. Archived from the original on 2009-02-12. Retrieved 2010-02-13.
  18. ^Theobald, Phil (December 6, 2004). 'Reviews: Mega Man X8'. GameSpy. Archived from the original on September 7, 2009. Retrieved June 23, 2010.
  19. ^ abDunham, Jeremy (December 2, 2004). 'Mega Man X8 - PlayStation 2 Review'. IGN. Archived from the original on March 18, 2011. Retrieved June 23, 2010.
  20. ^Freund, Josh (March 17, 2005). 'News - Japan: Weekly hardware & software sales for March 7–13'. GamesAreFun. Archived from the original on June 11, 2011. Retrieved 2010-06-20.
  21. ^'2005年テレビゲームソフト売り上げTOP500'. Geimin.net. Archived from the original on 2015-06-27. Retrieved 2010-06-20.

Megaman X8 Pc Save Games Store

External links[edit]

Sniper Ghost Warrior 3 Pc Save Games

  • Mega Man X8 at MobyGames
  • Official website(in Japanese)

Megaman Flash Games

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Mega_Man_X8&oldid=904879823'